A Little Twine Here and There
Interactive Fiction Projects for Game Jams and Personal Fun Lately, I've started using Twine again to make interactive fiction games. It's not much - just a little goofy fun here and there - but it's been a nice way to write in little tidbits, which is a lot more manageable for me at the moment. It's also a little more challenging. Interactive fiction utilizes a lot of choice-based gameplay (I'm not making the kind where you enter commands). Choices have to mean something; they have to take you down another path or change something significantly enough that it matters in the story, either immediately or later on down the line. That's where the challenge lies: the choices - and scale. I'm working on it best as I can, but I have a default setting in my brain that makes it so that even if I try to keep a game small, I end up creating so many choices and decisions and paths that it quickly blows out of proportion. I sat down this time around and made a web o