Senscape's ASYLUM: Insanity as Vulnerability and Shield, and Inescapable Fate
Screenshot from the game, ASYLUM (2025). Senscape's ASYLUM : Insanity as Vulnerability or Shield, and Inescapable Fate A Story Analysis a la Zombie March Senscape's latest game release, ASYLUM , came out in mid-March. Since then, a huge number of loyal Senscape fans have played the game and have come out with their own thoughts and interpretations of the Lovecraftian horror. Theories abound in the bustling Senscape Discord community and on Steam forums, and I'm sure in a range of different online communities as well. ASYLUM has been fresh in my mind for the last couple of weeks, percolating, simmering beneath the surface, while I go about my daily life. A part of me considered adding a last-minute case study to my horror writing course discussing some facet of the game - perhaps its application of the cosmic horror genre, or the way in which the game developers approached the concept of insanity - but thought better of it, on account of the fact that I wasn't entirely...